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Object 260 Artillery

 

SPG-1: A Bold Claim

Primary Conditions:

  • Stun enemy vehicles at least 10 times.

Secondary Conditions:

  • Cause damage to enemy vehicles at least 8 times by shooting or ramming them.

*BC155/58 (3 shots/45 sec reload or Any Arty with stun mechanic (faster reloading Arty is preferable for this mission)

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SPG-2: Time Is Money

Primary Conditions:

  • Stun enemy vehicles for at least 200 seconds in total.

Secondary Conditions:

  • Destroy at least 4 enemy vehicles.

*Lorr 155 mle or any Arty with stun mechanic (maintain an effective fire and move. its at least 8 stunning shots for primary conditions, and then aim for low HP enemies for the kills)

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SPG-3: Slow and Steady Gets Stunned

Primary Conditions:

  • Stun an enemy heavy tank or tank destroyer at least 8 times.

  • The stunning shots should also cause damage.

Secondary Conditions:

  • Win the battle.

  • survive the battle

*BC155/58 (3 shots/45 sec reload) or any Arty with stun mechanic (obviously aim for HT or TD)

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SPG-4: I'll See You Through

Primary Conditions:

  • Stun an enemy heavy tank or tank destroyer for at least 120 seconds in total.

  • The stunning shot should also cause damage.

Secondary Conditions:

  • Win the battle.

  • survive the battle

*BC155/58 or Any Arty with stun mechanic (the higher the tier, the greater the HP potential, allowing for greater stun times due to enemies not being destroyed so quickly. Aim for HT or TD, try and use premium HE for greater damage potential too)

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SPG-5: Sharing is Caring

Primary Conditions:

  • Enable your allies to cause at least 3,000 damage to enemy vehicles by stunning or immobilizing them.

Secondary Conditions:

  • Cause damage to enemy vehicles at least 6 times by shooting or ramming them.

*BC155/58 (2 clips is secondary conditions) or any Arty with stun mechanic (preferably tier 9 or tier 10 Arty as the higher the tier, the greater the HP potential, allowing for greater stun times due to enemies not being destroyed so quickly, highlight stunned targets to notify allies who to shoot)

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SPG-6: Hammer of the Gods

Primary Conditions:

  • Enable your allies to cause damage to at least 6 enemy vehicles by stunning or immobilizing them.

Secondary Conditions:

  • Win the battle.

  • survive the battle

*BC155/58 or any Arty with stun mechanic (try and stun 1 tank then move on to another enemy,highlight and stun priority targets and notify allies who to shoot)

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SPG-7: Careful Consideration

Primary Conditions:

  • Stun at least 6 enemy vehicles.

Secondary Conditions:

  • Win the battle.

  • survive the battle

*BC155/58 as its 2 clips work or Any fast loading Arty with stun mechanic

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SPG-8: I Did My Best

Primary Conditions:

  • Be the top player on your team by experience earned.

Secondary Conditions:

  • Win the battle.

*Lorr 155 mle or Any t6 Arty (keep your gun firing at as many targets as you can hit damage and assistance is essential to gaining EXP, the softer the target the better for more damage, this is key to this mission, damaging higher tiers for the EXP, and as many enemies as possible)

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SPG-9: Collateral Damage

Primary Conditions:

  • Destroy any modules of enemy vehicles or injure members of their crew, totalling at least 10 modules and crew members.

  • The number of destroyed modules and injured crew members is totalled across all enemy vehicles you have damaged in the battle.

Secondary Conditions:

  • Survive the battle.

  • win the battle

  • remain unspotted

*FV304 or any fast reloading t6+ arty (if not using the FV304 utilise higher tier Arty and premium HE for greater effect)

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SPG-10: All Included

Primary Conditions:

  • Total damage caused by you and your allies to enemy vehicles that you have stunned or immobilized must be at least 4,000 HP.

Secondary Conditions:

  • Allies must destroy at least 3 enemy vehicle stunned or immobilized by you.

  • win the battle

*Lorr 155 mle or Any Arty with stun mechanic (higher tier art is preferable due to the HP pool of the enemy, keep your gun in the game, try to stun enemies with larger hit pools and notify allies to attack them)

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SPG-11: The Area of Effect

Primary Conditions:

  • Stun at least 3 enemy vehicles with a single shot twice.

Secondary Conditions:

  • Stun enemy vehicles for at least 200 seconds in total.

*M53/55 or Any arty with large splash radius and Premium HE for greater splash again (in essence aim for clusters of enemy tanks, look for the choke points and bottle necks where you know enemy tanks appear and be ready for the shot)

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SPG-12: The Evil Eye

Primary Conditions:

  • Stun enemy vehicles for at least 200 seconds in total.

  • Allies must destroy at least 3 enemy vehicle stunned or immobilized by you.

Secondary Conditions:

  • Win the battle.

*Lorr 155 mle or any Arty with stun mechanic (and again, the higher the tier, the greater the HP potential, allowing for greater stun times due to enemies not being destroyed so quickly, highlight stunned targets to notify allies who to shoot)

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SPG-13: C for Cooperation

Primary Conditions:

  • Cause damage to enemy vehicles at least 8 times or stun them at least 10 times.

Secondary Conditions:

  • Win the battle.

*BC188/58 or any fast reloading t6+ arty (essential to keep your gun in the game with fire and relocate. If not using the BC155/58 utilise premium HE for greater effect of splash to potentially hit more targets in one shot)

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SPG-14: Part of the Crew, Part of the Ship!

Primary Conditions:

  • Stun enemy vehicles for at least 250 seconds in total or enable your allies to cause at least 1000 damage to enemy vehicles by immobilizing them.

Secondary Conditions:

  • Win the battle.

*Lorr 155 mle or Any Arty with stun mechanic (use premium HE for a larger area of effect, keep your gun in the game, keep firing and moving, try to stun enemies with large hit pools and notify allies to attack them)

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SPG-15: War Gods

Primary Conditions:

  • Be the top player on both teams by experience earned.

  • Enable your allies to cause at least 3,500 damage to enemy vehicles by stunning or immobilizing them.

Secondary Conditions:

  •  Win the battle. Cause 4,000 HP of damage

*T92 or Any big hitting Arty with stun mechanic (higher tier Arty is preferable due to the HP pool of the enemy, keep your gun in the game, try to stun higher tier enemies with large hit pools and notify allies to attack them, damage and assistance is key to this mission, damaging higher tiers for the EXP, and as many enemies as possible. This battle needs to be won or you will certainly not gain top exp)

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